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oO0Easy0Oo
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Sith Marauders: Whats your poison?

posted this , edited by jpeg Dec 8 2011 1:23 AM

Hello all you Sith Marauders, as you get into the phase of becoming such, the first you realize is the great opportunities your provided to doing damage. The 3 skill trees provided are all damage specs, and there isn't a whole lot of info on what does what or what role each tree will provide for you in your great adventure in the beautiful galaxy of Star Wars: The Old Republic. So for you Marauders out there and those of you curious and opinionated, the question is:

What Skill Tree will you be using, why, and what role do you believe to have in SW:TOR (PvP, PvE)

Comments...

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Anonymous

posted this Dec 4 2011 4:16 PM

I'm going with the Rage tree. To be honest, like you not sure what these Skill Abilities do yet. But the Force Crush sounds interesting as it does a small DoT and slows their movement down, which I think is a good benefit compared to the ot......
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3 Answer(s)

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ThousandFools
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posted this

I'm planning on going with the Carnage tree because I'm interested in PVP, and combining the Carnage talents "Defensive Forms" and "Ataru Form" means receiving a passive 15% runspeed buff whenever you're in Ataru form. That's invaluable in PVP, where movement is key.

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oO0Easy0Oo

oO0Easy0Oo posted this Dec 4 2011 4:17 PM

I am in the same thoughts as you for I will be participating in a lot PvP and noticed those key points to those trees as well. Thanks for the post.

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Shadrac24
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posted this

Looks like the breakdown goes like this:

Carnage - PVE - this tree looks like a lot of quick light attacks with the overall goal of having longer, sustained DPS.

Annihilation - PVP - looks like burst damage here. Great for taking out Republican scum but its like a bottle rocket: a huge explosion but that's it, you;ll have to regain rage to do it all again.

Nothing against PVP but I much prefer getting together in a group and downing a nearly impossible boss.

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taylorabc101
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posted this

i think there is a stun

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