I know that swtor doesn't support mac's but anyone know of any info regarding if or when they may consider supporting mac's? My brother wants to play but he uses strictly Mac's.
I know that swtor doesn't support mac's but anyone know of any info regarding if or when they may consider supporting mac's? My brother wants to play but he uses strictly Mac's.
I think the answer is basically no, they will not consider supporting macs.
tell your brother to bookcamp he's computer. In my job, im a strictly Windows guys, but my home laptop for video/multimedia/internet usage and all is a mac book pro. never had a personal PC :). since I'm a huge fan of SW and this game from its declaration I did the unthinkable and bootcamped my mac book pro........................ just for it
According to AskAJedi (and Massively), BioWare's confirmed they'd like to do a Mac release, but that there's no current plan or timeline announced on it. So, yeah, in the meantime, BootCamp is the way to go.
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Comments...
Gideon posted this Jan 1 2012 1:41 PM
Is there a instruction manual or vid that can explain how to do this? I'm not sure he will want to do it but it would be good to know how to instruct him how to do it.
Kryss posted this Jan 2 2012 4:30 AM
Mac crowd is definitely a market EA and Bioware are used to successfully tap (Baldur's gate series, NW I, Dragon Age 1 & 2 and KOTOR series – KOTOR 1 being available on Apple's own "Mac App Store" digital store) for their RP games, even when Mac market share was in the single digit.
Macs are now a market growing fast (market share almost doubled worldwide in 5 years and went from 5-6% to almost 14% in north america according to stat sites like statcounter.com) as illustrated by the traction Steam service got on the platform since it launched in 2010. So, Bioware may still support Macs down the road. There is definitely bucks to be made by doing so.
The hurdle is more technical than commercial atm: SWTOR game engine is based on a heavily customized version of Idea Fabrik's HeroEngine which, despite announcements of a soon to be released openGL-compatible version, is DirectX-only.
While hopes were high that an OpenGL-compatible HeroEngine and its Mac client announced by Idea for 2012 Q1 would pave the way to a Mac OS X native SWTOR client, recent posts on HE official forums hinted at a switch in strategy: targeting iOS being the reason to an OpenGL support in HE and Idea fabrik seems to reconsider it in favor of a more limited HTML5 port of their engine due to unexpected technical hurdles in porting a full blown version of DirectX-only HE to an OpenGL equivalent.
... which leave Bioware/EA with only one option : a Mac port by a third party (Feral interactive or another company) either natively or through Cider technology (building a client by translating DirectX specific code to OpenGL-compatible one on the fly, through the use of a "wrapper"). We can hope Bioware are actively exploring this option despite their comments earlier this year that no Mac client was in the works at the moment.
Currently, 2 options exist to play swtor on Macs equipped with an Intel CPU
partitioning the hard drive with Bootcamp assistant (Applications>Utilities>Bootcamp assistant) to set up a Windows-compatible partition. Then installing Windows on it (you have to own a Windows DVD and licence) and, then, installing Mac-hardware specific drivers (which are provided by Bootcamp) under Windows. Then play from Wndows. Pros: swtor behaves like on any generic PC. Cons: need to reboot in Windows to play, lose 80 to 100 GB of hard disk space to entertain a Windows partition.
using a virtual machine to play SWTOR. Parallels Desktop 7 is the most optimized VM currently to play DirectX games and is running swtor surprisingly well on recent Macs. You will have to lower your graphical settings (no shadow, bloom at low) but SWTOR runs sufficiently well to do questing although I won't recommend this solution for flas points. PD7 is currently the most efficient virtual machine to run DirectX games.
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